Monday, November 28, 2016

AR and VR Require Better Hardware, Software and Power for Mass Adoption

On July 6, 2016, Niantic released its augmented reality (AR) game, Pokémon Go. Over the course of the following few weeks, the game, according to SensorTower, was downloaded more than 15 million times, attracted 21 million active daily users and pulled in more than $160 million in under a m...

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http://skpsoft.com/view/business+news/ar-and-vr-require-better-hardware-software-and-power-for-mass-adoption/

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